AI Insights · Timothy · October 2023
Top 5 Low Poly Games on iOS in France Q3 2023
In Q3 2023, top low poly games on iOS in France showed varied performance trends in downloads, revenue, and active users. Sensor Tower provides detailed insights.
In the third quarter of 2023, the top five low poly games on iOS in France displayed diverse performance trends in terms of downloads, revenue, and active users. Here’s a breakdown of their performance:
Roblox
Roblox experienced fluctuations in both revenue and downloads throughout Q3 2023. Weekly revenue peaked at approximately $166K in late July, with notable dips and rises, ending the quarter at around $126K. Downloads also saw a peak of nearly 36K at the end of July, before gradually declining to about 21K by the end of September. Active users showed a steady decline from around 768K in early August to approximately 682K by the end of the quarter.
Idle Lumber Empire - Wood Game
Idle Lumber Empire - Wood Game had a mixed quarter, with revenue peaking at around $13.7K in late August before falling to approximately $8.1K by the end of September. Downloads reached a high of around 20.3K in late August, followed by a sharp decline to about 2.8K by the end of the quarter. Active users saw a significant increase to around 37.7K in early September but later dropped to approximately 10.7K by the end of the month.
Idle Theme Park - Tycoon Game
Idle Theme Park - Tycoon Game had a relatively stable performance in terms of revenue, with a peak of about $2.5K in early August and a gradual decline to around $917 by the end of September. Downloads peaked at approximately 6.3K in mid-August before declining steadily to about 2.1K. The game’s active users reached a high of around 27.4K in mid-August but saw a decline to approximately 18.3K by the end of the quarter.
Build a Bridge!
Build a Bridge! saw modest revenue figures, peaking at around $98 in early July and ending the quarter at approximately $66. Downloads fluctuated, peaking at around 8K in late July before dropping to about 2.6K by the end of September. Active users increased to a high of approximately 14K in late July and then declined to around 5.8K by the end of the quarter.
Eatventure
Eatventure had a steady revenue stream, peaking at around $3.3K in early July and gradually declining to approximately $1.5K by the end of September. Downloads were highest at around 8.9K in late June and saw a consistent decline to about 1.7K by the end of the quarter. Active users fluctuated, peaking at around 8.6K in early August and ending the quarter at approximately 6.8K.
The data for these trends comes from Sensor Tower, offering more detailed insights into the performance of these top low poly games.